Saturday, July 11, 2015

Are Horror Games Having a Renaissance?

Amanda Ripley is in a vent. The air feels heavy in here; thick. Her hands, which are actually your hands, leave sweaty palm-prints on the metal as you scramble toward the light. It’s hopeless, of course, the thud of heavy feet preludes the inevitable, and you claw out at air before the xenomorph is in there, right there, hungry for you.

You die.

Alien Isolation is, arguably, the poster-child for what feels like a “horror renaissance.” It’s a snapshot of tone - claustrophobic, menacing - and mechanics - unforgiving, sophisticated - that’s at the bleeding edge of all that’s cool in horror game-making today. 

Ten years ago, horror looked very different. In the mainstream space, good looking and well crafted games like Resident Evil 4 and F.E.A.R were spinning big bucks. The “golden age” of Japanese-dominated survival horror had been brought to its knees by a new-found focus on slick graphics, explosive set-pieces and layers of upgrading systems. In other words, horror games were looking more like action games, and action games made money.

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